This is a list of technical requirements and desired responsibilities for playtesters of SketchPenVr’s prototype.
- The playtester can run VR through steamvr on windows
- The playtester meets one of the following:
- Able to use a VR hardware setup from one of the known-to-work VR hardware setup options
- Able to use an Oculus VR setup with the possibility of needing to troubleshoot (highly unlikely)
- Able to use a non-Oculus VR setup with the possibility of needing to troubleshoot (fairly unlikely)
- The playtester meets one of the following:
- Open to working with one of the known-to-work Digital Art software options
- Open to the possibility of having SketchPenVr NOT work with the paint software they choose.
- The playtester is up for providing feedback on what does and doesn’t work for them when trying SketchPenVr. Their VR hardware setup would also be valuable. The primary question: Is this tool going to be something artists will use and benefit from?